Thursday, February 14, 2013

Blog #6

Part 1:
This week in the writing center, I worked with only one student again. They were foreign, and were looking for assistance on a response paper to a video they say in their anthropology class. She included lots of information about the video in her paper. She also sorted a few outside sources for the paper as well to connect the information in it to other subjects. However, she had a few issues that needed fixing. For one, she had several issues with grammar, mainly because English isn't her first language. Also, she had issues tying all the information back together into one final conclusion, and didn't seem to tie the video as much into her paper as she should have. By assisting her in tying her paragraphs together with important information, He paper could become much better after another few minor revisions. I feel like I am getting more comfortable with tutorials, so much so that I signed up for the training.
Part 2:

Video games have matured greatly evolved within over the past few decades. From basic side-scrolling 2-dimensional games to full 3-dimensional open world games, and even into completely interactive games systems without the use of controllers, video games have changed greatly in how they are played. Unfortunately, video games are rarely viewed(seen)seen by others as a form of art and rather as a toy for young kids. Video game companies and developers will need to to try and either do something new(innovate?)innovate or change something that is already(previously)previously implemented mechanics(mechanics) within(in) their games if they want to be recognized as artists rather than toy makers. A system that has been implemented into many games that not only became a very popular system, but also helped bring the image to video games that they can be considered artistic is the Morality System (helped videogames be perceived as artistic is the Morality System). Before the Morality System, the player could follow(followed)followed one linear path way needed to to reach the goal in the game, with the illusion of possibilities and an open world with the use of side-quests. The Morality System was implemented into games in order to bring instead tries to immerse the player into the game world  and haveby making the players individual decisions haveing a major effect on what happens in it based upon their decisions in the game. The player’s actions upon the game world would have a significant impact on how the non-playable characters would react, much like in a real world situation. In a game world situation, Players couldone could save save the world from tyranny or take its place as its ruler, each choice leading up to this final conclusion with their own effects on the story. However, this system is not fully fleshed out and is still young. With the some innovative ideas new ideas combined with the help of the video game companies that support them, developers could change and adapt change the way the Morality System works in order to create a better system.  Morality systems in video games can develop, mature, and change to help video games be viewed as an art form rather than as toys.
            It is important to understand what art is when discussing what can and cannot be art.For this discussion, defining what art is and isn’t in necessary. There has been lots of debate regarding what art really is, and very few have come to agreement.  The most basic definition of what art is, which people such as Roger Ebert, a renowned movie critic, and Kellee Santiago, a producer and developer of games use, can be found on Wikipedia. They use thise definition, "Art is the process of deliberately arranging elements in a way that appeals to the senses or emotions" in order to help explain what art is (Ebert, Roger). By this definition, one might think that video games are already art. There areis lots of elements that are within video games, which can appeal to people’s senses and emotions.
Part 3:
So far, I have been editing as much stuff as possible while considering all the things we learned in class. Since this paper is two years old, I am making a number of changes just based on my own development in writing since then. I've re-read these 2 paragraphs a number of times to try and spot and implement the things we learned for when it can make a sentence better. I have noticed so many issues with overstating and extra words within my writing that clutter the work. I believe that I have no issue tying my paragraphs together like what the chapter displays. Looking at these two paragraphs, I didn't have to make any corrections regarding it. I have always been taught to only talk about relevant subjects to the paragraph, so I have experience with doing this kind of stuff to my writing already. 



2 comments:

  1. You made a lot of good revisions, especially with taking out a certain word or sentence to replace it with a much stronger one. I too have been editing and working to create the best paper I can, the paper Im using is also two years old.

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  2. I know this is going to sound like a generic comment but you revised your paper really well! I wouldn't change anything.

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